- Command and conquer red alert 2 music Pc#
- Command and conquer red alert 2 music plus#
- Command and conquer red alert 2 music series#
The theme played on the game's main menu. In the Red Alert remaster, the track's name was changed to "Awaiting". Not used in the base game due to being misnamed as "AWAIT_R.AUD", but appears properly in Counterstrike and The Aftermath.
These tracks were not included in the Red Alert soundtrack disc. Does not appear in-game, but its intro is used in the end video of the Giant Ants campaign. Hidden bonus track technically part of track 15 on the CD. The German version of the soundtrack has no bonus track, so the track is actually 4:35. The soundtrack disc version lasts 08:07, as it is combined with the hidden bonus track "Surf No Mercy" on the same track, with a 20-second pause between the two songs. Does not appear in the in-game playlist, but if enabled, shows simply as "Score Theme". Listed on the soundtrack as "Face the Enemy". Tracks that normally do not appear in the playlist were enabled through rules.ini to see their length and in-game title. Unless specified, the track lengths are based on the in-game playlist. Names that differ from the in-game name were provided by Frank Klepacki's website and/or the Red Alert Remaster. Two tracks on the disc, "Radio 2" and "Face the Enemy 2", had the numbers at the end removed from the track listing, which could potentially cause confusion, since the original "Radio" track is from the first Command & Conquer game, and "Face The Enemy 1" is a different track in Red Alert. Its melodramatic opening was used in the secret It Came From Red Alert! campaign in Counterstrike, and the track itself is a tribute to Misirlou, using the rhythm of an earlier Command & Conquer music piece, No Mercy. Half a minute after the end of track 15 plays Surf No Mercy.
Command and conquer red alert 2 music plus#
The album contained fifteen tracks, plus a hidden bonus track.
Command and conquer red alert 2 music series#
The music tracks can be listened to on Frank Klepacki's website.Īn official soundtrack was released with unique album art designed by Westwood Studios and, like the previous release, featured the official Command & Conquer series logo with the Red Alert series motif below. More tracks were included in the Red Alert expansion packs: Counterstrike, The Aftermath and Retaliation. When playing in a multiplayer or "skirmish" game, however, all tracks are available from the start. When playing the single-player campaign, a limited number of tracks are initially available, and more are unlocked as the player progresses through missions. He said "What's the name of this one?" I said " Hell March." He said "That's the signature song for our next game." Brett Sperry came in my office and said "You got anything I can hear for the new C&C?" I played it for him. I wrote some more ambient style themes they asked me for, and then I began tinkering with this heavy metal song that I was trying to gear towards Nod for the next big C&C game. Originally intended to be the theme for the Brotherhood of Nod faction in the Covert Operations expansion to the original 1995 Command & Conquer game, the track eventually ended up enlisting itself as a staple in the Red Alert series instead.Īfter C&C came out we wasted no time kicking out Covert Ops. Among his most famous songs from the series is the theme of Red Alert, titled " Hell March", which accents the style of the game with adrenalized riffs of electric guitar, the sounds of marching feet, and synthesizers to a quote that was commonly misinterpreted as German, but was eventually identified as a Canadian drill command saying " Reform line, quick march".
Command and conquer red alert 2 music Pc#
Red Alert's original score was composed by Frank Klepacki and was voted the best video game soundtrack of 1996 by PC Gamer and Gameslice magazines.